[wpn_mp5]:weapon_probability,default_weapon_params,wpn_mp5_sounds GroupControlSection = spawn_group $npc = on $prefetch = 8 $spawn = "weapons\mp5" scheduled = off cform = skeleton parent_section = wpn_mp5 class = WP_LR300 slot = 2 animation_slot = 8 ef_main_weapon_type = 2 ef_weapon_type = 6 hand_dependence = 1 single_handed = 0 default_to_ruck = false sprint_allowed = true inv_grid_width = 3 inv_grid_height = 1 inv_grid_x = 14 inv_grid_y = 17 inv_name = str_wpn_mp5 inv_name_short = str_wpn_mp5 description = str_wpn_mp5_descr kind = w_smg inv_weight = 2.5 cost = 3600 repair_type = weapon weapon_class = assault_rifle tier = 2 hud = wpn_mp5_hud visual = dynamics\weapons\wpn_mp5\wpn_mp5.ogf position = -0.026, -0.125, -0.03 orientation = 0, -10, 0 fire_point = 0.0, 0.188, 0.392 fire_point2 = 0.0, 0.188, 0.392 strap_bone0 = bip01_spine2 strap_bone1 = bip01_spine1 strap_position = -0.16, -0.36, 0.15 strap_orientation = -10, -5, 10 ph_mass = 3 flame_particles = weapons\generic_weapon03 smoke_particles = weapons\generic_shoot_00 grenade_flame_particles = weapons\generic_weapon01 shell_point = 0.0, 0.188, 0.082 shell_dir = 0.0, 1.0, 0.0 shell_particles = weapons\9x19 light_disabled = false light_color = 0.6, 0.5, 0.3 light_range = 5 light_time = 0.2 light_var_color = 0.05 light_var_range = 0.5 upgrades = up_gr_firstab_mp5, up_gr_seconab_mp5, up_gr_thirdab_mp5, up_gr_fourtab_mp5, up_gr_fifthab_mp5, up_gr_fifthcd_mp5 installed_upgrades = upgrade_scheme = upgrade_scheme_mp5 upgr_icon_height = 115 upgr_icon_width = 270 upgr_icon_x = 261 upgr_icon_y = 1022 fire_modes = 1, -1 ammo_class = ammo_9x19_fmj, ammo_9x19_pbp ammo_elapsed = 30 ammo_mag_size = 30 startup_ammo = 90 scopes = acog scopes_sect = scope_mp5_green scope_status = 2 scope_zoom_factor = 0 silencer_name = wpn_addon_silencer silencer_status = 0 silencer_x = 135 silencer_y = -15 silencer_light_color = 0.6, 0.5, 0.3 silencer_light_range = 0.01 silencer_light_time = 0.2 silencer_light_var_color = 0.05 silencer_light_var_range = 0.5 silencer_smoke_particles = weapons\generic_shoot_00 grenade_class = ammo_vog-25 grenade_launcher_name = wpn_addon_grenade_launcher grenade_launcher_status = 0 grenade_launcher_x = 126 grenade_launcher_y = 24 launch_speed = 0 hit_power = 0.35, 0.35, 0.35, 0.35 hit_impulse = 100 ; size of physic impulse by bullet hit_type = fire_wound fire_distance = 400 bullet_speed = 402 rpm = 600 rpm_empty_click = 200 ap_modifier = 1.1 use_aim_bullet = true time_to_aim = 0.0 ; 3.0 zoom_dof = 0.5, 1.0, 180 zoom_enabled = true zoom_rotate_time = 0.25 reload_dof = 0.0, 0.5, 5, 2 misfire_probability = 0.005 ;вероятность осечки при максимальном износе !!!old - now not working ;изношенность, при которой появляется шанс осечки misfire_start_condition = 0.6 ;изношеность при которой шанс осечки становится константным misfire_end_condition = 0.1 ;шанс осечки при изношености больше чем misfireStartCondition misfire_start_prob = 0.004 ;шанс осечки при изношености больше чем misfireEndCondition misfire_end_prob = 0.057 ;увеличение изношености при одиночном выстреле condition_shot_dec = 0.0006 ;увеличение изношености при выстреле очередью condition_queue_shot_dec = 0.0007 ;---дисперсия--------------------------------------------------------------------------- ;базовая дисперсия fire_dispersion_base = 0.32 ;угол (в градусах) базовой дисперсии оружия (оружия зажатого в тисках) control_inertion_factor = 1.1f crosshair_inertion = 4.35 ;отдача cam_return = 0 cam_relax_speed = 5 ;скорость возврата в исходное положение cam_relax_speed_ai = 120.75 cam_dispersion = 0.5 ;увеличения угла (в градусах) с каждым выстрелом cam_dispersion_inc = 0.25 ;увеличениe cam_dispersion с каждым выстрелом cam_dispersion_frac = 1.0 ;ствол будет подыматься на cam_dispersion*cam_dispersion_frac +- cam_dispersion*(1-cam_dispersion_frac) cam_max_angle = 50.0 ;максимальный угол отдачи cam_max_angle_horz = 50.0 ;(degree) maximum shot horizontal degree cam_step_angle_horz = 1.5 ;(degree) size of step camera moved in horizontal position while shooting PDM_disp_base = 0.5 PDM_disp_vel_factor = 1.5 PDM_disp_accel_factor = 1.5 PDM_disp_crouch = 1.0 PDM_disp_crouch_no_acc = 1.0 zoom_cam_relax_speed = 10 ; scope & ironsight zoom_cam_relax_speed_ai = 120.75 zoom_cam_dispersion = 0.5 zoom_cam_dispersion_inc = 0.25 zoom_cam_dispersion_frac = 1.0 zoom_cam_max_angle = 50.0 zoom_cam_max_angle_horz = 50.0 zoom_cam_step_angle_horz = 1.5 fire_dispersion_condition_factor = 9 ;увеличение дисперсии в процентах при максимальном износе cam_relax_speed_ai = 120.75 zoom_cam_relax_speed_ai = 120.75 holder_fov_modifier = 1.0 holder_range_modifier = 1.0 min_radius = 0 max_radius = 500 hit_probability_gd_novice = 1.00 hit_probability_gd_stalker = 1.00 hit_probability_gd_veteran = 1.00 hit_probability_gd_master = 1.00 kill_msg_x = 72 kill_msg_y = 82 kill_msg_width = 56 kill_msg_height = 23 [wpn_mp5_hud]:hud_base item_visual = dynamics\weapons\wpn_mp5\wpn_mp5_hud.ogf attach_place_idx = 0 zoom_hide_crosshair = true hands_position = 0.08,-0.03,0.4 hands_orientation = 2,2,0 hands_position_16x9 = 0.08,-0.03,0.4 hands_orientation_16x9 = 2,2,0 item_position = 0,-0.005,-0.006 item_orientation = 0,0,0 shell_point = 0.021,0.099,0.286 shell_dir = 0.0, 1.0, 0.0 shell_bone = wpn_body fire_point = 0,0.068,0.439 fire_bone = wpn_body fire_point2 = -0.030000,0.074500,-0.037000 fire_bone2 = wpn_body anm_show = mp5_draw anm_hide = mp5_holster anm_idle = mp5_idle anm_idle_sprint = mp5_idle_sprint anm_idle_moving = mp5_idle_moving anm_idle_moving_crouch = mp5_idle_crouch anm_shots = mp5_shoot, shoot anm_reload = mp5_reload, reload anm_reload_empty = mp5_reload_empty, reload_empty anm_idle_aim = mp5_idle_aim anm_bore = mp5_idle_aim aim_hud_offset_pos = -0.161500,0.047000,-0.200000 aim_hud_offset_rot = 0.016500,0.034600,0.000000 aim_hud_offset_pos_16x9 = -0.161500,0.047000,-0.200000 aim_hud_offset_rot_16x9 = 0.016500,0.034600,0.000000 gl_hud_offset_pos = 0,0,0 gl_hud_offset_rot = 0,0,0 gl_hud_offset_pos_16x9 = 0,0,0 gl_hud_offset_rot_16x9 = 0,0,0 lean_hud_offset_pos = 0,0,0 lean_hud_offset_rot = 0,0,0 lowered_hud_offset_pos = 0.145, 0.0, -0.06 lowered_hud_offset_pos_16x9 = 0.145, 0.0, -0.06 lowered_hud_offset_rot = -0.05, -0.55, 0.4 lowered_hud_offset_rot_16x9 = -0.05, -0.55, 0.4 [scope_mp5_green] scope_name = acog_green scope_x = 58 ; offset in inventory icon scope_y = -25 [wpn_mp5_acog]:wpn_mp5 1icon_layer = acog 1icon_layer_x = 58 1icon_layer_y = -25 inv_weight = 3 hud = wpn_mp5_acog_hud scope_status = 1 scope_dynamic_zoom = off scope_texture = wpn_owa_crosshair_acog scope_zoom_factor = 40 scope_zoom_factor_alt = 0 zoom_rotate_time = 0.25 [wpn_mp5_acog_hud]:wpn_mp5_hud,hud_low_interia aim_hud_offset_pos = -0.08576, 0.02456, -0.32 aim_hud_offset_pos_16x9 = -0.08576, 0.02456, -0.32 aim_hud_offset_rot = 0.042, 0.0349, 0.00095 aim_hud_offset_rot_16x9 = 0.042, 0.0349, 0.00095 ;----------------------------------------------------------------------------- ; Уникальные ;----------------------------------------------------------------------------- ; Пистолет-пулемет Heckler-Koch UMP-45 ;-(TrickSR)----------------------------------------- ; калибр 45acp ; длина ствола 200 мм ; магазин 25 ; вес без магазина 2.65 ; максимальная дальность стрельбы 800 м ; эффективная дальность стрельбы 25-100 м ; прицельная дальность --- ; дульная скорость пули 400 м/с ; темп стрельбы 600 в/м ;--------------------------------------------------- [wpn_mp5_nimble]:wpn_mp5,wpn_mp5_nimble_sounds $spawn = "weapons\wpn_mp5_nimble" ; option for Level Editor inv_name = str_wpn_mp5_nimble description = str_wpn_mp5_nimble_descr parent_section = wpn_mp5_nimble visual = dynamics\weapons\wpn_mp5\wpn_mp5_nimble.ogf hit_power = 0.51, 0.51, 0.51, 0.51 inv_weight = 2.65 cost = 5000 ammo_elapsed = 25 ammo_mag_size = 25 ; clip (magazine) size fire_modes = 1, 3, -1 silencer_status = 2 scope_name = scopes = acog scopes_sect = scope_mp5_nimble_green scope_status = 2 scope_zoom_factor = 0 silencer_x = 120 silencer_y = -19 hud = wpn_mp5_nimble_hud ammo_class = ammo_11.43x23_fmj, ammo_11.43x23_hydro upgrades = up_gr_firstab_mp5, up_gr_seconab_mp5, up_gr_thirdab_mp5, up_gr_fourtab_mp5 installed_upgrades = upgrade_scheme = upgrade_scheme_mp5 fire_distance = 1200 ; maximum fire distance that bullet can fly bullet_speed = 476 ; starting bullet speed rpm = 800 fire_dispersion_base = 0.26 cam_dispersion = 0.75 inv_grid_width = 3 inv_grid_height = 1 inv_grid_x = 33 inv_grid_y = 39 upgr_icon_height = 115 upgr_icon_width = 270 upgr_icon_x = 261 upgr_icon_y = 1022 silencer_fire_distance = 450 shell_particles = weapons\45acp [wpn_mp5_nimble_hud]:hud_base item_visual = dynamics\weapons\wpn_mp5\wpn_mp5_nimble_hud.ogf attach_place_idx = 0 zoom_hide_crosshair = true hands_position = 0.08,-0.03,0.4 hands_orientation = 2,2,0 hands_position_16x9 = 0.08,-0.03,0.4 hands_orientation_16x9 = 2,2,0 item_position = 0,-0.005,-0.006 item_orientation = 0,0,0 shell_point = 0.021,0.099,0.286 shell_dir = 0.0, 1.0, 0.0 shell_bone = wpn_body fire_point = 0,0.068,0.439 fire_bone = wpn_body fire_point2 = -0.030000,0.074500,-0.037000 fire_bone2 = wpn_body anm_show = mp5_draw anm_hide = mp5_holster anm_idle = mp5_idle anm_idle_sprint = mp5_idle_sprint anm_idle_moving = mp5_idle_moving anm_idle_moving_crouch = mp5_idle_crouch anm_shots = mp5_shoot, shoot anm_reload = mp5_reload, reload anm_reload_empty = mp5_reload_empty, reload_empty anm_idle_aim = mp5_idle_aim anm_bore = mp5_idle_aim aim_hud_offset_pos = -0.161500,0.047000,-0.200000 aim_hud_offset_rot = 0.016500,0.034600,0.000000 aim_hud_offset_pos_16x9 = -0.161500,0.047000,-0.200000 aim_hud_offset_rot_16x9 = 0.016500,0.034600,0.000000 gl_hud_offset_pos = 0,0,0 gl_hud_offset_rot = 0,0,0 gl_hud_offset_pos_16x9 = 0,0,0 gl_hud_offset_rot_16x9 = 0,0,0 lean_hud_offset_pos = 0,0,0 lean_hud_offset_rot = 0,0,0 [scope_mp5_nimble_green] scope_name = acog_green scope_x = 58 ; offset in inventory icon scope_y = -25 [wpn_mp5_nimble_acog]:wpn_mp5_nimble 1icon_layer = acog 1icon_layer_x = 58 1icon_layer_y = -25 inv_weight = 3 hud = wpn_mp5_nimble_acog_hud scope_status = 1 scope_dynamic_zoom = off scope_texture = wpn_owa_crosshair_acog scope_zoom_factor = 40 scope_zoom_factor_alt = 0 zoom_rotate_time = 0.25 [wpn_mp5_nimble_acog_hud]:wpn_mp5_nimble_hud,hud_low_interia